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221. Little fixes should be in the Blood patch. - in EVE General Discussion [original thread]
Originally by: Mark A Edited by: Mark A on 28/02/2006 13:33:42 Lose the buddy list green box beside people's names in chat channels. Replace with a standings icon same as your HUD settings. Implement it efficiently so it doesn't cause...
- by Somatic Neuron - at 2006.03.01 17:57:00
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222. In Testing / In Development / Drawingboard Sections Updated - in Player Features and Ideas Discussion [original thread]
Edited by: Somatic Neuron on 27/02/2006 21:54:27 I didn't see anything on the system-wide belts or comet mining in any of the lists...perhaps I missed them. This was not previously listed, afaik, but... A market history export, in CSV, would ...
- by Somatic Neuron - at 2006.02.27 21:50:00
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223. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Johnathan Roark Originally by: Somatic Neuron Edited by: Somatic Neuron on 26/02/2006 23:25:18 I don't see this on the condensed list, but the Corp Wallet needs a Transactions tab and an Orders tab for Corp trans...
- by Somatic Neuron - at 2006.02.27 12:05:00
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224. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Somatic Neuron on 26/02/2006 23:25:18 I don't see this on the condensed list, but the Corp Wallet needs a Transactions tab and an Orders tab for Corp transactions and orders...the orders tab needs to show who placed the order, and a...
- by Somatic Neuron - at 2006.02.26 23:25:00
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225. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Minsc The only skills I think they should lower the requirements on is the advanced learning, it will cut down on the time newbies need to dedicate to the learning skills by weeks and allow them to come back later to finish ...
- by Somatic Neuron - at 2006.02.24 20:48:00
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226. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Hllaxiu Originally by: Somatic Neuron That just reinforces my point...it's not how much training you have, it's the abilities that are inherent to you, as a person... Inherent to the person sitting in front of t...
- by Somatic Neuron - at 2006.02.23 21:47:00
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227. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Hllaxiu Originally by: Somatic Neuron Ah, but regardless of how much I train, I will never be as good at basketball as Michael Jordan was in his prime, because my attributes just aren't the same...likewise, regardles...
- by Somatic Neuron - at 2006.02.23 21:35:00
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228. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Rodj Blake Just because real life isn't fair, it doesn't automatically follow that the Devs should purposefully make Eve unfair. and, what is fair about giving newer players advantages over what we had when we started, j...
- by Somatic Neuron - at 2006.02.23 21:27:00
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229. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
[..cont]...time in which they could train a LOT of skills to level 3 from level 0...I don't have many skills left to train from level 0...and so, for me, training is pretty much "set it and forget it"...but, the ones that I really want to train ta...
- by Somatic Neuron - at 2006.02.23 18:59:00
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230. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Oveur I can't possibly comprehend how you came to the conclusion that I said all attributes are equal, so I'm not sure how to answer you other than that they aren't? Originally by: Oveur "Look the attribute b...
- by Somatic Neuron - at 2006.02.23 18:59:00
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231. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Rodj Blake Edited by: Rodj Blake on 23/02/2006 16:03:58 Originally by: Somatic Neuron Specific attributes could then affect how well skills work...Level 5 spaceship command might give someone with a Perception:1...
- by Somatic Neuron - at 2006.02.23 16:17:00
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232. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: j0sephine "What's wrong with giving a benefit to the older players?" Older players already have plenty of benefits.... As do new players...they have the benefit of our wealth of knowledge, experience, ISK, etc. withou...
- by Somatic Neuron - at 2006.02.23 15:51:00
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233. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Arlenik Emmanouelik As you said, the average EVE player only stays for 7 months, and very few people are going to stay in EVE longer than 2-3 years. Originally by: Oveur Elite learning skills would be absolutely ...
- by Somatic Neuron - at 2006.02.23 14:56:00
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234. Jag, Vengeance, Hawk + AS 4th bonus! - in Ships and Modules [original thread]
Originally by: DigitalCommunist Has anyone considered that maybe AF don't need a fourth bonus? That maybe.. they'll still suck even with a fourth bonus? I think they're perfectly fine. I think its everything else to do with combat balance ...
- by Somatic Neuron - at 2006.02.17 15:09:00
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235. Tier 3 as most people want them; Faction ships for everyone - in Ships and Modules [original thread]
Tier 3 should be better than Tier 2, just as Tier 3 Cruisers and Frigates are better than their Tier 2 counterparts. It should be by the same relative scale, as well...otherwise, why bother? If that makes them close to the faction battleships, so ...
- by Somatic Neuron - at 2006.02.17 14:57:00
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236. POS in .4 - .7 - in Science and Industry [original thread]
Originally by: Mathias Zealot Originally by: Mike Yagon Don't quote me on this but I *think* manufacturing arrays have a 25% material cost reduction. That's material WASTE reduction, it wont take it below the perfect mineral re...
- by Somatic Neuron - at 2006.02.17 12:51:00
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237. Bloodlines, Tech 2, Yaaardware, and Thorri? A New Blog Awaits - in EVE General Discussion [original thread]
Originally by: GouldFish Originally by: Somatic Neuron Originally by: Scutch *snip* While what you say is true, the data structures that I have seen coming from CCP are not nearly as complex as that (otherwise portrait ...
- by Somatic Neuron - at 2006.02.16 15:19:00
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238. Guess the server downtime - in EVE General Discussion [original thread]
1M : 31 hours ----------
- by Somatic Neuron - at 2006.02.16 12:14:00
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239. Describe Dream Job at CCP? - in EVE General Discussion [original thread]
For me, the dream job would be an extension of what I like to do now...take existing code and figure out ways to make it work better, or find ways of doing the same thing a different way entirely. I like doing that more than developing new project...
- by Somatic Neuron - at 2006.02.15 21:32:00
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240. BPO and BPC Idea - in Test Server Feedback [original thread]
Originally by: elFarto Originally by: Somatic Neuron Solution to this would be to change the typeID of the blueprints that are copies to something else...much like the typeID of a blueprint is different than the item it makes...tha...
- by Somatic Neuron - at 2006.02.15 19:49:00
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